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Dennis Willers
Tabu
Commits
c6123ac8
Commit
c6123ac8
authored
Dec 28, 2020
by
Dennis Willers
🏀
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Neues Spiel erstellen
parent
d2f03720
Pipeline
#284
passed with stages
in 5 minutes and 12 seconds
Changes
4
Pipelines
1
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Inline
Side-by-side
Showing
4 changed files
with
22 additions
and
10 deletions
+22
-10
app-routing.module.ts
src/app/app-routing.module.ts
+1
-1
TabuMiddlewareService.ts
src/app/dao/TabuMiddlewareService.ts
+3
-3
select-game.component.html
src/app/select-game/select-game.component.html
+2
-2
select-game.component.ts
src/app/select-game/select-game.component.ts
+16
-4
No files found.
src/app/app-routing.module.ts
View file @
c6123ac8
...
@@ -7,7 +7,7 @@ import {GameComponent} from './game/game.component';
...
@@ -7,7 +7,7 @@ import {GameComponent} from './game/game.component';
const
routes
:
Routes
=
[
const
routes
:
Routes
=
[
{
{
path
:
'
overview
'
,
path
:
'
game/:sessionName/
overview
'
,
component
:
OverviewComponent
,
component
:
OverviewComponent
,
},
},
{
{
...
...
src/app/dao/TabuMiddlewareService.ts
View file @
c6123ac8
...
@@ -27,11 +27,11 @@ export class TabuMiddlewareService {
...
@@ -27,11 +27,11 @@ export class TabuMiddlewareService {
}
}
isSpielSession
(
req
:
any
):
Promise
<
any
>
{
isSpielSession
(
req
:
any
):
Promise
<
any
>
{
console
.
log
(
'
json:
'
,
req
);
return
this
.
request
(
'
POST
'
,
`
${
environment
.
tabuMiddlewareURL
}
isSpielSession`
,
req
);
return
this
.
request
(
'
POST
'
,
`
${
environment
.
tabuMiddlewareURL
}
isSpielSession`
,
req
);
}
}
addSpielSession
(
event
:
any
):
Promise
<
any
>
{
addSpielSession
(
req
:
any
):
Promise
<
any
>
{
return
this
.
request
(
'
POST
'
,
`
${
environment
.
tabuMiddlewareURL
}
addSpielSession`
,
event
);
console
.
log
(
req
);
return
this
.
request
(
'
POST
'
,
`
${
environment
.
tabuMiddlewareURL
}
addSpielSession`
,
req
);
}
}
}
}
src/app/select-game/select-game.component.html
View file @
c6123ac8
...
@@ -18,8 +18,8 @@
...
@@ -18,8 +18,8 @@
</form>
</form>
</mat-card-content>
</mat-card-content>
<mat-card-actions>
<mat-card-actions>
<button
[disabled]=
"buttonCreateGameDisabled"
mat-raised-button
color=
"primary"
(click)=
"
getSpielSessions(
)"
>
Spiel erstellen
</button>
<button
[disabled]=
"buttonCreateGameDisabled"
mat-raised-button
color=
"primary"
(click)=
"
createGame(spielname.value
)"
>
Spiel erstellen
</button>
<button
[disabled]=
"buttonJoinGameDisabled"
mat-raised-button
color=
"primary"
(click)=
"joinGame()"
>
Spiel beitreten
</button>
<button
[disabled]=
"buttonJoinGameDisabled"
mat-raised-button
color=
"primary"
(click)=
"joinGame(
spielname.value
)"
>
Spiel beitreten
</button>
</mat-card-actions>
</mat-card-actions>
</mat-card>
</mat-card>
</div>
</div>
src/app/select-game/select-game.component.ts
View file @
c6123ac8
...
@@ -23,8 +23,21 @@ export class SelectGameComponent implements OnInit {
...
@@ -23,8 +23,21 @@ export class SelectGameComponent implements OnInit {
console
.
log
(
'
Response:
'
,
response
);
console
.
log
(
'
Response:
'
,
response
);
}
}
joinGame
():
void
{
createGame
(
spielname
:
string
):
void
{
this
.
router
.
navigate
([
'
/overview
'
]);
this
.
server
.
addSpielSession
({
"
spielname
"
:
''
+
spielname
+
''
}).
then
(
value
=>
{
console
.
log
(
value
);
const
status
=
JSON
.
parse
(
value
.
status
);
if
(
status
)
{
this
.
router
.
navigate
([
'
/game/
'
+
spielname
+
'
/overview
'
]);
}
}).
catch
(
reason
=>
{
console
.
log
(
reason
);
console
.
log
(
'
Es ist ein Fehler aufgetreten beim Erstellen eines neuen Spiels
'
);
});
}
joinGame
(
spielname
:
string
):
void
{
this
.
router
.
navigate
([
'
/game/
'
+
spielname
+
'
/overview
'
]);
}
}
keyPressAlphaNumeric
(
event
:
KeyboardEvent
):
boolean
{
keyPressAlphaNumeric
(
event
:
KeyboardEvent
):
boolean
{
...
@@ -42,8 +55,7 @@ export class SelectGameComponent implements OnInit {
...
@@ -42,8 +55,7 @@ export class SelectGameComponent implements OnInit {
this
.
buttonJoinGameDisabled
=
true
;
this
.
buttonJoinGameDisabled
=
true
;
return
;
return
;
}
else
{
}
else
{
console
.
log
(
spielname
);
this
.
server
.
isSpielSession
({
'
spielname
'
:
spielname
}).
then
(
value
=>
{
this
.
server
.
isSpielSession
({
"
spielname
"
:
''
+
spielname
+
''
}).
then
(
value
=>
{
console
.
log
(
'
Response:
'
,
value
.
status
);
console
.
log
(
'
Response:
'
,
value
.
status
);
const
status
=
JSON
.
parse
(
value
.
status
);
const
status
=
JSON
.
parse
(
value
.
status
);
if
(
status
)
{
if
(
status
)
{
...
...
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